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The Spacemen in this game are really unfortunate. They are not only caught on a broken Spacestation, slowly running out of Oxygen and failing Transmitters, but also the knowledge, there is something out there, that's probably going to kill them. It only can be advised to guard the own identity at all costs and be vigilant.

The Spacemen and Spacewomen of the galaxy are bold, adventurous, and often find themselves in the most unfortunate of predicaments. Former miners, soldiers, adventurers, researchers, traders, and explorers all find themselves on remote outposts of desolate worlds, surprisingly often. Well, mostly desolate. And not all that surprising, really. The Company sent you there, after all. Something has gone wrong, and you and your comrades have called for help. At least one of you are not who they claim to be.
~ Official guide

HUD[edit | edit source]

  • Color: You are assigned a random color every round. This is your identity. Guard it closely.
  • Health: If this bar hits zero, you will die. Dying is bad.
  • Oxygen: If this bar hits zero, youu will begin to suffocate and eventually die. Suffocation and eventually dying is also bad.

Game time and task[edit | edit source]

If the game time runs out and the Spacemen haven't completed enough objectives on board the rescue shuttle, the Spacemen lose. Objectives should be done before the Rescue Window closes.

Press: [TAB] (default), to view the tasks and progress during a round.

Objective Waypoints[edit | edit source]

Some objectives have icons on them - like a sealed Research Sample, which is visible to everyone. A Transmitter that has been halted, will have a warning icon on it. When the power is out, generators will show a lightning bolt icon.

Interaction text[edit | edit source]

This will show up, when the player can interact with something and tell him, what he can do and how.

Oxygen notification[edit | edit source]

When entering areas without oxygen, a red notification will appear on top of the HUD. The edges on the visor will cover in ice.

Items[edit | edit source]

A spaceman can carry up to 2 regular items, such as a Handgun (starting weapon) or a health syringe. Players also can carry 1 gear item, which is usually a passive or activated item, like a security cam viewer or spare oxygen tank.

Keycard and Flashlight status[edit | edit source]

The keycard can be used to lock doors for a short period of time. Once used, there is a cooldown until it can be used again. Flashlight on/off status also appears in the HUD.

Compass and Employee points[edit | edit source]

In the upper right, players can see the direction they are facing, relative to the facility. The employee points also show up there and with a bit of luck and after completing enough tasks, players can become "Employee of the month" at the end of the round.

Current Perks[edit | edit source]

The selected loadout shows up on the right.

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