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Perks are various traits that any Spacemen and Monster can fit themselves with that enable different styles of play or other conveniences.

Information[ | ]

For all Spacemen, they have four perks and they pick one from each group:

  • Profession: Perks that can determine a Spaceman's playstyle.
  • Utility: Perks that offer various convenience options for survivability or travel.
  • Defense: Perks designed to counter world hazards and/or damage types when put in dangerous situations.
  • Security: Perks that provide extra safety either in direct combat or for getting away and staying undetected.

Monsters have these perks as well as additional benefits that Spacemen don't have access to. Their benefits are marked in orange on the loadout screen.

Monsters also have an additional four slots for exclusive Monster perks that are also split into four groups:

  • Mutation: Perks that determine the playstyle of the Monster.
  • Aggression: Perks that enhance the Monster's offensive capabilities.
  • Survival: Perks that improve the Monster's survivability.
  • Stealth: Perks that can help the Monster blend in more with other Spacemen or divert attention off themselves.

Traitors have an extra slot for exclusive "Traitor" perks that can assist themselves and the Monster during the match.

Spacemen Perks[ | ]

(Number in parantheses denotes what rank the perk is unlocked)

Professions:[ | ]

PerkIcon Recruit Recruit (1)

PerkIcon Doctor Doctor (3)
PerkIcon Janitor Janitor (5)
PerkIcon Investigator Investigator (8)
PerkIcon Cultist Cultist (9)
PerkIcon Soldier Soldier (10)
PerkIcon Warden Warden (12)

PerkIcon Recruit Recruit (1)

PerkIcon Doctor Doctor (3)
PerkIcon Janitor Janitor (5)
PerkIcon Investigator Investigator (8)
PerkIcon Cultist Cultist (9)
PerkIcon Soldier Soldier (10)
PerkIcon Warden Warden (12)

Utility:[ | ]

Skill extraintakevalves Oxygen Filter (1)
Skill welder Welder (3)
Perk springy step Springy Step (4)

Defense:[ | ]

Skill magnetic boots Magnetic Boots (1)
Skill blast shield Blast Shield (6)
Skill antibodies Antibodies (11)

Security:[ | ]

PerkIcon Brawny Brawny (1)
Perk spare keycard VIP Keycard (2)
PerkIcon Nimble Nimble (13)

Monster Perks[ | ]

Mutations:[ | ]

PerkIcon FreshMeat Fresh Meat (1)
PerkIcon CrumerianHost Crumerian Host (6)
PerkIcon AcidMonster Acid Monster (7)
PerkIcon CorpseLord Corpse Lord (8)
PerkIcon VoidBeast Void Beast (10)

Aggression:[ | ]

Skill titaniumclaws Claws Upon Claws (1)
Skill nocturnal Nocturnal (3)
PerkIcon Lockdown Lockdown (11)

Survival:[ | ]

PerkIcons FluidSac Fluid Sac (1)
Skill chitin Chitin (2)
Perk toxic ink Toxic Ink (9)

Stealth:[ | ]

Skill patience Patience (1)
Skill membrane Membrane (4)
Skill decoy Decoy (5)

Traitor Perks[ | ]

(All Traitor perks are available at rank 1)

Red Alert
Haywire
Translocator
Man Traps
Flasher

Pre 1.2 Perks (Outdated)[ | ]

Spacemen Perks[ | ]

Perk medical nanobots Medical Nanobots
Perk antibodies Antibodies
Perk intake valves Intake Valves
Perk springy step Springy Step
Perk spare keycard Spare Keycard
Perk welder Welder
Perk magnetic boots Magnetic Boots
Perk blast shield Blast Shield
Perk janitor Janitor
Perk spacemilk Space Milk
Perk action hero Action Hero

Monster Perks[ | ]

Perk chitin Chitin
Perk patience Patience
Perk titanium claws Titanium Claws
Perk posterior claws Posterior Claws
Perk decorpsinator Decorpsinator
Perk nictitating membrane Nictitating Membrane
Perk nocturnal Nocturnal
Perk decoy Decoy
Perk acid monster Acid Monster
Perk toxic ink Toxic Ink
Perk void beast Void Beast

Pre 1.2 it used to be a 'pick any three' system, meaning you got 3 perks for your spacemen loadout and 3 for monster.




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